Connect
Arrange actions as nodes, wire them together, and keep the order of a workflow visible at a glance.
Visual automation for Minecraft
Pathmind is a client-side Minecraft mod and node editor for building workflows visually. Connect actions, tune the steps, and turn repeatable in-game tasks into readable graphs.
Workflow-first
Pathmind is built to feel like a small control panel for Minecraft automation: visual enough to scan, strict enough to keep complex workflows understandable, and practical enough for real in-game routines.
Arrange actions as nodes, wire them together, and keep the order of a workflow visible at a glance.
Adjust parameters inside the graph so the behavior can change without rebuilding the whole setup.
Use the finished graph in-game for repeatable tasks like movement, inputs, crafting, mining, and placing.
Turn repeated Minecraft routines into presets that can be refined instead of rebuilt from scratch.
Keep workflow structure visible so broken conditions, missing steps, and parameter changes are easier to spot.
Build player-side automation around your own worlds, controls, items, and Minecraft task flow.
Pathmind turns Minecraft automation into a visual language. The goal is to make workflow logic readable while you build it, so a graph can grow without turning into a mess of hidden settings. It is designed for players who want to experiment with repeatable in-game action sequences while still understanding exactly what each step is doing.
Please use responsibly and follow server rules. You are responsible for how you use automation.