A client-side visual node editor for building workflows and automation logic in Minecraft
by ryduzz
Start
workflow
Mine
inputs
Craft
steps
Place
output
What it is
Pathmind turns automation into a visual language: build workflows by connecting nodes, tune parameters, then execute sequences in-game. It’s designed to stay understandable even as graphs grow.
- Node workflows — connect actions into readable pipelines.
- Fast UI — drag, connect, pan/zoom, iterate.
- Practical automation — craft, place, mine, and more through a unified graph.
Overview
video
Info
PlatformFabric
Minecraft1.21.x
EnvironmentClient-side
DownloadsGitHub Releases
SupportDiscord
Please use responsibly and follow server rules. You are responsible for how you use automation.